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Do you think that the main problem of modern virtual reality headsets is the presence of a wired connection to a video source? Not. Far from it. One of the main drawbacks of VR today is the low resolution of displays, through which the visual component is fed into the user's eyes. Today, even in the case of the most expensive Vive headset, we can observe the phenomenon of “grainy pictures”. But engineers from the legendary Japanese company Sharp have figured out how to deal with this problem.
To date, the most advanced virtual reality headsets like the HTC Vive and Oculus Rift boast a matrix resolution of 2160 by 1200 pixels. And it turns out exactly 1080 to 1200 pixels for each eye. Is it good? Having tried all three leading headsets, including the HTC Vive, Oculus Rift (final version) and PlayStation VR, I confess to you honestly: not really. In each of the headsets pixels on the matrix of the built-in screen are clearly visible. Only now Sony went to some trick and used a special submatrix in its headset, thanks to which it managed to use a lower resolution (1920 by 1080 pixels in total and 960 by 1080 pixels for each eye) with a result similar to its competitors.
Nevertheless, no matter how hard the market leaders try, their headsets cannot boast the same resolution that our eyes are used to seeing thanks to PC monitors. In many ways, blame for this lens, which greatly increase the screens built into the VR-headset. With the increase of the pixels begin to really catch the eye. Although after literally a couple of minutes about resolution, you start to forget thanks to other components of virtual reality: sound, surroundings, interactivity, no delays between movements and their display in the game, and so on.
Sharp has long presented to us a new prototype of its free-form displays, which can be round, square, oval, triangular, and indeed the way the customer wants. But in the latest version of this prototype Sharp managed to achieve an impressive resolution of the matrix. For example, a round display with a diameter of just 2 inches (about 5 centimeters) boasts a resolution of 1920 by 1920 pixels. Impressive, isn't it? And just imagine now that manufacturers of VR headsets will be able to do so.
The pixel density on Sharp displays is about 1000 dpi. For comparison: the pixel density on the flagships of famous manufacturers of smartphones today ranges from 300 to 500 dpi. Yes, there are screens in the world with a density of 2000 dpi, but they are not sharpened at all for VR, but for completely different needs, so it would be difficult to use them in headsets. It is difficult to say exactly when these matrices will go on sale, but one thing is clear now: the VR headsets of the future will be able to make an even brighter impression on us than the devices that already exist today.
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