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One of the problems on the market of virtual reality headsets on the market today is the low resolution of displays. Because of this technical drawback, the user is faced with the so-called screen door-effect, when gaps between pixels are visible (only Sony has managed to solve this problem in part), and the quality of the resulting image leaves much to be desired. The South Korean company Samsung decided to deal with the problem in the most obvious way by developing displays with a significantly higher pixel density.
The VR headsets Oculus Rift and HTC Vive today use 3.5-inch displays with a resolution of 1080 by 1200 pixels each. The density of pixels in this case is 460 dpi. Korean engineers managed to increase the density of points almost twice to 858 ppi, which will allow displaying images with a resolution of 2024 by 2200 pixels for each eye with the same diagonal of displays. This will eliminate not only the visible separators between the individual pixels, but also significantly increase the clarity of the image.
It turns out that the number of displayed pixels in Samsung VR headsets will increase by 3.4 times. But which mobile device (after all, most likely, we are talking about a new generation Gear VR) will be able to provide such a sharp increase in performance? Especially considering that the frame rate for comfortable use of the technology should be at least 90 fps. On the other hand, Samsung can offer its displays to third-party manufacturers so that they can integrate the displays into their own VR headsets. While about such plans, Samsung representatives are silent.
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